Cabinet 02

PROJECT BLACKSMITH

ARCADE FLOORExit through doorReturn to the same doorway
Concept artwork of a low-poly blacksmith carrying a glowing billet through a workshop
Project Blacksmith workshop concept — not a gameplay capture.

Station 01 / Main screen

Cabinet signal

Playable prototype

A walkable 3D blacksmithing prototype where heat, hammer placement, quenching, grinding, components, and customer requirements shape every weapon.

Station 02 / Service manual

Inside this cabinet

Project Blacksmith turns the workshop into the crafting interface. The player physically carries a workpiece between the furnace, anvil, quench, grindstone, assembly bench, order board, and sale station instead of crafting through a detached menu.

Forging is simulation-driven and free-form. Heat, strike strength, hammer angle, hit position, cold working, and overworking change the procedural blade profile, while a translucent target ghost makes the intended shape readable. A finished piece can be reheated and reworked at the cost of its hardened edge and fittings.

The playable first vertical slice completes the loop from ore selection and smelting through forging, quenching, grinding, assembly, and customer evaluation. It currently includes bronze, iron, and steel plus sword, spear, and axe blueprints; no public demo or release build is connected yet.

Station 03 / Screen test

01 images

This room belongs to Cabinet 02. Leaving through its door returns you to that machine on the arcade floor.

Exit through door