GRAPPLE MANIA

Station 01 / Main screen
Cabinet signal
Pre-productionA fast, extremely lethal top-down action roguelike ARPG where the grappling hook is movement, defense, attack, and class expression.
Station 02 / Service manual
Inside this cabinet
Grapple Mania is designed around one rule: movement is combat. The player and almost every standard enemy are normally one hit from death, so survival comes from momentum, positioning, and committing to the right grapple line instead of relying on a universal dodge.
Its run loop is grapple, kill, build Mania, snowball, loot, and progress. Action-heavy runs alternate with quieter recovery inside faction bases, while six Orders reshape the hook, combat rhythm, and temporary Mania state.
The current local project is in design and pre-production. It has a Godot project shell, a complete design set, and concept artwork, but no verified playable build yet. The arcade cabinet demo remains in fabrication.
Station 03 / Screen test
Captured frames
Screenshots have not been loaded into this cabinet yet.
Station 04 / Output ports
Play, follow, or inspect
No public demo, store page, source repository, or social link is connected to this cabinet yet.