Cabinet 01

GRAPPLE MANIA

ARCADE FLOORExit through doorReturn to the same doorway
Concept artwork of a fighter grappling through a sparse arena toward an orange impact
Grapple Mania concept artwork — not a gameplay capture.

Station 01 / Main screen

Cabinet signal

Pre-production

A fast, extremely lethal top-down action roguelike ARPG where the grappling hook is movement, defense, attack, and class expression.

Station 02 / Service manual

Inside this cabinet

Grapple Mania is designed around one rule: movement is combat. The player and almost every standard enemy are normally one hit from death, so survival comes from momentum, positioning, and committing to the right grapple line instead of relying on a universal dodge.

Its run loop is grapple, kill, build Mania, snowball, loot, and progress. Action-heavy runs alternate with quieter recovery inside faction bases, while six Orders reshape the hook, combat rhythm, and temporary Mania state.

The current local project is in design and pre-production. It has a Godot project shell, a complete design set, and concept artwork, but no verified playable build yet. The arcade cabinet demo remains in fabrication.

Station 03 / Screen test

00 images

This room belongs to Cabinet 01. Leaving through its door returns you to that machine on the arcade floor.

Exit through door