Powering the room...
After Hours developer arcade

Staff wing / Room 02

Operator's Office

The records behind every cabinet are filed here. Inspect the desk, workbench, tool locker, and comms terminal to meet the developer keeping the arcade alive; playable builds remain on the arcade floor.

ARCADE FLOORExit through doorReturn to the same doorway

Station 01 / Desk terminal

Operator notes

The operator is an independent game developer currently building Grapple Mania and Project Blacksmith.

The work moves between high-speed top-down combat design and simulation-driven 3D forging. Personal background and public contact details remain private until they are ready to share.

Station 02 / Workbench

Current repair ticket

Grapple Mania is in design and pre-production. Project Blacksmith has reached a playable first vertical slice. Small cabinet demos are the next public milestone.

New work appears here only after the operator marks it safe for the public floor.

Station 03 / Tool locker

Loadout

  • Godot 4.6
  • GDScript
  • Gameplay systems design
  • Procedural 3D geometry
  • Keyboard and touch controls

Station 04 / Comms terminal

Leave a message after the tone

The terminal is the office's only route beyond the arcade walls. It activates when a verified public address is installed.

Signal offline

No public email address has been added. Nothing is transmitted from this terminal yet.

Use the physical door above to return beside the office entrance. Your trip through the arcade should not restart at the street.